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We have an interesting assortment of weapons because the game is based on Special Forces. Can you give use some info on the weapons in LOS: Vietnam? What is your personal favorite weapon in the game, and why? Little did we know that by using DirectX9 it would also speed the game up quite a bit and eliminate some annoying little compatibility issues we were having because of the old DirectX7 engine we used in DD2.Ĩ. LOS’s engine was upgraded to DirectX9 in order to take advantage of some advanced features on modern 3D cards. Also it allows us to do some things that you really can’t do in any other engine, such as the extremely lush jungles that go on for miles. We really enjoy using our own technology for our products it gives the game a unique feel. The engine is an upgraded version of the DD2 engine, which is entirely our own. What type of graphics engine did you use for LOS: Vietnam? Homebrew or Licensed? And why that choice? The squad is smaller too, you generally are either alone or have one man with you, so the game ends up being more action-oriented rather than squad strategy.ħ. Sneaking is a lot more important, as is finding a good sniping spot and taking out the enemy without them seeing you. But the actual game play feels quite different.
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LOS is similar to DD2 in many areas, it is still squad-based, the controls are basically the same, and it still is mission-based. Your previous product was Deadly Dozen 2, Will we see anything from DD2 carried over in the LOS: Vietnam? Anything you learned from previous title that you decided to fix/do better? When can we expect to see the game appear in stores?Ħ.
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I’m pretty sure people won’t even relate the two.ĥ. Do you not fear negative press or the fact that certain retail stores may not carry your product due to the recent “sniper killing” events.Īctually we don't feel this is much of a problem being that the game is focused on an actual military conflict. Not all of the missions are sniping though there is a nice mix of action and stealth to break things up.Ĥ. It works out really well because of the huge levels and tons of foliage, you really feel like a sniper trying his best to take out his target.
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We realized that most people who played DD1 and DD2 loved being the sniper, so we decided to focus the game around that role. Why did you choose a sniper in Vietnam to be the basis for this game? The story basically follows your Special Forces group’s attempt to find out why there is suddenly such an enemy presence near your firebase, and of course things keep getting crazier as the game progresses.ģ. This gives us a chance to develop a story as the game progresses, and gives the missions more cohesion. Most of the missions take place right after one another, or within a few days. The game has a little more story than our previous games. For him, success depended on a rifle, a target, and a clear Line of Sight. His mission: disrupt the enemy’s command structure, scout Viet Cong positions, and ambush the enemy in the dead of night. Army assigned a young sniper to the 5th Special Forces compound in Nha Tong, Vietnam. What is the story behind Line of Sight: Vietnam?
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This interview was a team effort, with answers from Jeff Birns (Lead Artist) and Jason Zisk (Lead Programmer).Ģ. Who has the honor to talk to us? State your name, rank and occupation!
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